• Separate iOS app hangs from Android ANRs to diagnose platform-specific issues.
    The Errors tab now splits by kind:
    All errors
    ,
    Crashes
    , and
    App Hangs
    , with
    ANRs
    shown in place of App Hangs when you're looking at an Android app. The same distinction carries into a session: the header badges show crashes, app hangs, and ANRs separately, and they appear as their own markers on the replay timeline. On iOS specifically, an app-hang stack is sampled just before the main thread blocks, so it points near the cause of the hang rather than exactly at it.
  • Track slow and frozen frames per screen to find where your app feels sluggish.
    Slow and frozen frames are captured automatically once the SDK initializes, alongside app start, device vitals, and tap spans. On the Performance tab, Android and iOS apps get a dedicated
    Rendering
    section, alongside App start, Screen loads, and Who is slow, so you can see which screens are dropping frames instead of guessing from crash reports alone.
  • A dedicated Errors view to search, filter, and understand what's breaking.
    Errors now has its own facet rail for narrowing the list, with a volume chart above it.
    Grouped by issue
    collapses identical errors into a single row with its count and first and last occurrence, and
    Raw events
    switches to individual occurrences when you're chasing one specific failure rather than a pattern. Opening any error shows its full stack trace, its attributes, and every session it happened in.
Check out the RUM Interface guide and Session Detail guide for the full details.